Submission Guidelines

Submission Guidelines are now available for prospective Writers and Artists.


Conspiracy X Timeline

August 1999: Sub Rosa: The Conspiracy Creation Sourcebook released.

June 1999: Bodyguard of Lies 3: Synergy released.

14 May 1999: French Translation planned by Millennium

31 March 1999: Conspiracy X Miniatures now available.

23 March 1999: GURPS Conspiracy X agreement reached with Steve Jackson Games

25 January 1999 - Eden Studios and Sol3 Records Cross-promotion

21 January 1999 - Bodyguard of Lies: Mokele

Bodyguard of Lies: Mokele arrives from printers and pre-orders are shipped to distributors. The second in a series of digest-sized module/sourcebooks, BoL: Mokele takes the players into the heart of the swamp for an encounter with a legendary man-alligator. Stateside retailers should have the book by the end of the month; overseas retailers should see it in beginning of February.

22 December 1998 - Abduction

Abduction, the non-collectible game in which you play abductees aboard an alien spacecraft, is now available. Check out the Abduction page for information on the game or Order Here!.

20 November 1998 - Exodus: The Saurian Sourcebook

Ages ago they emerged from the primordial Earth and rose to rule the world. Sixty-five million years ago they fought a war so devastating that it nearly destroyed the world and everything on it. Those who survived fled into the vast night of space, looking for a new home. ?Today they are here, among us. Those who know them call them the Saurions, viscious looking lizard men with technology centuries beyond our own. For the moment they walk among us, hidden within false flesh, barely recognized as their own. Soon more will arrive, many, many more; then the true battle will begin.

18 August 1998 - Bodyguard of Lies: Psi Wars

In the time and space between slumber and waking, war is being fought. This war is not fought by nations or even in the streets of our cities. It is fought in our minds -- in that most private place we consider sacred and untouchable. Using nightmares as weapons, the enemy threatens to drive us all mad with terrifying sights and horrific thoughts. Such terrors are all the worse because they do not seem to originate from an outside point, but from one inside our very beings. We did not ask for this war, but we cannot shy away from it. Should we lose this war of thought, we could very well lose our minds.

11 June 1998 - Shadows of the Mind: The PSI/INT Sourcebook

For over 50 years, the intelligence community searched for the perfect ways of controlling the mind, testing every drug known to man, pushing hypnosis to its ultimate limits and developing technologies to bend man's will to their knee. They succeeded beyond their expectations. They sought control and found power! Using psychics as pawns in their struggle for world domination, Aegis has developed the most successful programs to nurture and utilize psychic powers. All of this power and control has been hidden behind masks of secrecy -- masks that now burned away to reveal the terrifying truth. The full story of MKULTRA's horrific experiments and its unsavory findings. The secrets behind the goverment's programs to develop psychic powers. The Soviet connection that brought a whole new world of discoveries to the government. Detailed descriptions of new and old psychic disciplines. New player backgrounds complete with psych profiles that will literally blow your mind.

14 April 1998 - Forsaken Rites: The Supernatural Sourcebook

Thousands have felt the touch of the supernatural. A very few -- daring magicians and thralled acolytes -- perform elaborate rituals in the basements of dusty book shops and deserted buildings. Most simply shudder behind barred but useless doors as they remember thier brief glimpses of the inhuman creatures that walk the darkened streets. Aegis operatives cannot afford to ignore the supernatural. New descriptions of Incarnate, ghosts, demons, and other supernatural beings. Plenty of information for adding magicians in your campaign. An extensive grimoire of rituals. A history of magic. Descriptions of several important magical organizations. Details on corruption, its power and dangerous cures.

6 March 1998 - Atlantis Rising: The Atlantean Sourcebook

From the dawn of civilization they have walked among us. They have been our kings, our demons, our angels, and our gods. For millennia, they have worked and shaped the evolution of human existence. These are the enigmatic Atlanteans. The most human of all aliens, they may be humanity's greatest enemy, or possibly our only hope. Immortal, invulnerable, possessed of astonding technology, they sit astride the pinnacle that mankind hopes one day to achieve. Will they help us climb to their heights or will they send us tumbling down into an eternity of servitude as their slaves? New character backgrounds and complete rules on Atlantean nanotechnology.

2 January 1998 - Conspiracy X Main Rulebook, Third Printing Revised

The revised Conspiracy X mainbook includes a revised page layout, cleaned up text and art, a scenario (which was excluded in the NME versions of the main book), new character and cell record sheets and lots of other stuff. Current ConX players will not need a new copy to play as most of the new material is contained in the Aegis Handbook. The revised Eden version of Conspiracy X is primarily intend for those new to Conspiracy X.

5 December 1997 - Aegis Handbook

You are mankind's only hope. What they don't know will hurt them and keeping the truth secret is the only way to protect them. With expanded Aegis recruitment, new backgrounds, more character traits, and the newest equipment, you are now prepared for what lies ahead. This sourcebook also details how to conduct investigations and cover-ups. Learn where your Cell fits into the Aegis organization and how to create your own child Cells.

1 August 1997 - Cryptozoology

This 128 page supplement reveals the unknown terrestrial lifeforms studied by Cryptozoologists, including all the information needed to integrate cryptozoological phenomena into your Conspiracy X campaign. Cryptozoology also details two new organizations from which player characters can be recruited; The Royal Cryptozoological Society and the mysterious Titandae.

4 July 1997 - NME sells Conspiracy X RPG

For more information, see the Press ReleasePress Release. Any further questions about Conspiracy X and Eden can be addressed to Mr. Vasilakos at Eden Studios, Inc.

25 October 1996 - Nemesis: The Grey Sourcebook

This 96-page supplement details the egnimatic Greys, their homeworld of Zeta Reticuli, their motives, their "technology", and the reasons behind decades long program of abduction and experimentation. Also included are Grey / Human hybrids and the Blues.

8 July 1996 - Game Master's Screen

The first supplement for the Conspiracy X line arrived from the printers and was shipped to those distributors that carry the X line of products. The Game Master's Screen comes with a four panel reference screen with all the tables a prepared GM will need. The other side of the screen contains a full color HERMES download of the three alien races that plague AEGIS for the characters to view. A 48-page module comes with a pregenerated, ready-to-use Cell with 6 characters, including complete stats and bios. The module also includes a copy of the revised character sheet.

 

28 June 1996 - Conspiracy X: Revised second printing

The next print run of Conspiracy X main books was received. This revised second printing takes care of the rules errata, typos and the lack of an index. The revised rulebook also comes with a detailed character sheet in the back of the book.

1 June 1996 - Conspiracy X first print run SOLD OUT

With excellent reviews in magazines such as ARCANE and SHADIS, Conspiracy X has sold out its first print run in less than one month.

 

Once Upon a Time - Conspiracy X is born

Rick Ernst, Shirley Madewell & Chris Pallace (Party X) develop the conspiracy / intrigue game that will come to be known as Conspiracy X.